The people who create video games and the people who buy them to devour them are two equally passionate and equally different groups. On one hand, it’s always great when a developer listens to its fans and tailors a unique gaming experience around the demands of its most fervent supporters. On the other, it can be totally catastrophic. Today we imagine the latter happening to the upcoming dragon slaying game, Skyrim. Warning: you might never look at video game design the same.
This article is a work of parody. Any similarity to actual dragons in The Elder Scrolls V: Skyrim (other than the teeth and the wings and stuff) is surprising, because these are the dumbest ideas we could come up with on short notice. Concept art by Arthur Gies; Writing by Brian Altano; Five-year-old artwork courtesy of Charles Onyett and Anthony Gallegos.